Each round of Super Sloppy Double Dare starts off with a toss-up
physical challenge. Whoever wins gets \$20 and control of the game. Host
Marc Summers asks the winning team a question. If they don't know the
answer or think the other team doesn't have a clue, they can dare them
to answer it for double the dollars. But they have to be careful because
they can double dare the first team back for 4 times the amount. Then,
they either have to answer the question or take a physical challenge. In
round 2, dollar values are doubled. The winner of the game moves on to
the obstacle course, where they navigate through 8 obstacles and they
win a prize for each obstacle. If they make it through all 8 obstacles,
they win the grand prize.
Type: Game Show
Runtime: 30 minutes
Super Sloppy Double Dare - Think Fast (Nickelodeon game show) - Netflix
Think Fast is an American children's game show which aired on
Nickelodeon from May 1, 1989 to mid-1990, with reruns airing weekly
until June 29, 1991. For the first season, the show was hosted by
Michael Carrington, and announced by James Eoppolo. When the show moved
to the new Nickelodeon Studios in Orlando, Florida for season two,
Carrington was replaced by Skip Lackey. While Eoppolo was invited to
stay on as announcer, he was contractually obligated to another project
by that time, and was replaced by Henry J. Waleczko. The show's theme
music was composed by Edd Kalehoff.
Super Sloppy Double Dare - Carrington version - Netflix
The first player had 30 seconds to find as many pairs as they could. The
unpaired locker contained a Time Bomb that was “set to go off after 20
seconds”. The first player had to deactivate the Time Bomb within the
first 20 seconds by simply opening the locker containing the Time Bomb.
If the first player found the time bomb, the second player also received
30 seconds to find pairs; however, if the time bomb went off (signaled
by its locker opening automatically and an accompanying explosion
sound), the second player only received 20 seconds. On very early
episodes, finding the Time Bomb also added 10 seconds to the second
player's time for a total of 40 seconds, this rule was dropped after
only two or three tapings. Each match on this version was worth
increasingly valuable prizes; making six matches won the team a trip.
The lockers that were still able to open had the lights off (located on
top of the lockers).
Super Sloppy Double Dare - References - Netflix