Super Sloppy Double Dare - Netflix

Posted on Thu 01 November 2018 in netflix

Each round of Super Sloppy Double Dare starts off with a toss-up physical challenge. Whoever wins gets \$20 and control of the game. Host Marc Summers asks the winning team a question. If they don't know the answer or think the other team doesn't have a clue, they can dare them to answer it for double the dollars. But they have to be careful because they can double dare the first team back for 4 times the amount. Then, they either have to answer the question or take a physical challenge. In round 2, dollar values are doubled. The winner of the game moves on to the obstacle course, where they navigate through 8 obstacles and they win a prize for each obstacle. If they make it through all 8 obstacles, they win the grand prize.

Super Sloppy Double Dare - Netflix

Type: Game Show

Languages: English

Status: Ended

Runtime: 30 minutes

Premier: 1986-10-06

Super Sloppy Double Dare - Think Fast (Nickelodeon game show) - Netflix

Think Fast is an American children's game show which aired on Nickelodeon from May 1, 1989 to mid-1990, with reruns airing weekly until June 29, 1991. For the first season, the show was hosted by Michael Carrington, and announced by James Eoppolo. When the show moved to the new Nickelodeon Studios in Orlando, Florida for season two, Carrington was replaced by Skip Lackey. While Eoppolo was invited to stay on as announcer, he was contractually obligated to another project by that time, and was replaced by Henry J. Waleczko. The show's theme music was composed by Edd Kalehoff.

Super Sloppy Double Dare - Carrington version - Netflix

The first player had 30 seconds to find as many pairs as they could. The unpaired locker contained a Time Bomb that was “set to go off after 20 seconds”. The first player had to deactivate the Time Bomb within the first 20 seconds by simply opening the locker containing the Time Bomb. If the first player found the time bomb, the second player also received 30 seconds to find pairs; however, if the time bomb went off (signaled by its locker opening automatically and an accompanying explosion sound), the second player only received 20 seconds. On very early episodes, finding the Time Bomb also added 10 seconds to the second player's time for a total of 40 seconds, this rule was dropped after only two or three tapings. Each match on this version was worth increasingly valuable prizes; making six matches won the team a trip. The lockers that were still able to open had the lights off (located on top of the lockers).

Super Sloppy Double Dare - References - Netflix